![]() ![]() If the object Touched is a held metal weapon, it rusts as described in the Rust Metal trait. Armor reduced to an AC of 10 or a Shield that drops to a +0 bonus is destroyed. They were favored by the Mulhorandi god Geb, the dwarven god Abbathor, the gnomish god Flandal. If the object Touched is either metal armor or a metal Shield being worn or carried, its takes a permanent and cumulative -1 penalty to the AC it offers. A rust monster was a creature that corroded and ate metal. If the object is being worn or carried by a creature, the creature can make a DC 11 Dexterity saving throw to avoid the rust monster's touch. If the object isn't being worn or carried, the touch destroys a 1-foot cube of it. Hit: 5 (1d8 + 1) piercing damage.Īntennae: The rust monster corrodes a nonmagical ferrous metal object it can see within 5 feet of it. ![]() Non magical Ammunition made of metal that hits the rust monster is destroyed after dealing damage.Īctions Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. If its penalty drops to -5, the weapon is destroyed. After dealing damage, the weapon takes a permanent and cumulative -1 penalty to Damage Rolls. Rust Metal: Any nonmagical weapon made of metal that hits the rust monster corrodes. Traits Iron Scent: The rust monster can pinpoint, by scent, the Location of ferrous metal within 30 feet of it. ![]()
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